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W

wantsToBeSpirit(UUID) - Method in class etithespirit.orimod.networking.spirit.SpiritStateReplicationPacket
 
wantsToBeSpirit(Player) - Method in class etithespirit.orimod.networking.spirit.SpiritStateReplicationPacket
 
warmth - Variable in class etithespirit.orimod.client.audio.LoopingLightEnergyBlockSound
The "warmth" of the audio is used for a brief fade-in period to make the transition from the start sound to the loop sound less jarring.
wasModified() - Method in class etithespirit.orimod.event.EntityEmittedSoundEvent
 
wasSimulated - Variable in class etithespirit.orimod.util.valuetypes.LightEnergyAdapter.EnergyTransactionResult
If true, this conversion was not actually performed, only simulated.
WATER_DEEP - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
Corresponds to walkable deep water, think ankle deep.
WATER_SHALLOW - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
Corresponds to shallow water like puddles.
WEAK - Enum constant in enum class etithespirit.orimod.client.audio.variation.DamageLevel
The attack was not very effective at all, and did less damage than usual.
WeakList<E> - Class in etithespirit.orimod.util.collection
 
WeakList() - Constructor for class etithespirit.orimod.util.collection.WeakList
 
whenRenderingPlayer(RenderPlayerEvent.Pre) - Static method in class etithespirit.orimod.client.render.RenderPlayerAsSpirit
(Manually Subscribed) Occurs when the player is about to be rendered.
whereSurfaceFlagsAre(BlockState, int) - Static method in class etithespirit.orimod.info.coordinate.SixSidedUtils
Assuming the input BlockState has the six cardinal flags (UP/DOWN/NORTH/SOUTH/EAST/WEST), and assuming that the input flags value is a six-bit value acquired from something like SixSidedUtils.getNumberFromSurfaces(BlockState) this will return the BlockState with a given property set to true or false depending on if a given bit is 1 or 0.
WIDTH_MOD - Static variable in class etithespirit.orimod.client.render.SpiritModel
Spirits will be rendered at this amount of scale on the width / depth axes.
WOOD_DRY - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
Corresponds to dry, crisp wood.
WOOD_MOSSY - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
Corresponds to woody materials covered in moss or other soft plant matter.
WOOD_SNOWY - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
Corresponds to woody materials covered in snow.
WOOD_WET - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
Corresponds to wood with a thin layer of water atop it, good for use in rain.
WOOL - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
Corresponds to clothy materials.
WorldLoading - Class in etithespirit.orimod.common.datamanagement
 
WorldLoading() - Constructor for class etithespirit.orimod.common.datamanagement.WorldLoading
 
WorldUpdateListener - Class in etithespirit.orimod.common.tile
This interface mandates that the block entity implementing it receives notifications of the world changing.
WorldUpdateListener.IBlockUpdatePacket - Interface in etithespirit.orimod.common.tile
 
writeToNBT(CompoundTag) - Method in class etithespirit.orimod.common.tile.light.PersistentLightEnergyStorage
Should be called from the TileEntity that instantiated this instance, this writes the energy data to NBT.
writeToNBT(CompoundTag) - Method in interface etithespirit.orimod.util.nbt.ISimpleNBTSerializable
Writes the data of this class to the given nbt tag.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form