Index
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- wantsToBeSpirit(UUID) - Method in class etithespirit.orimod.networking.spirit.SpiritStateReplicationPacket
- wantsToBeSpirit(Player) - Method in class etithespirit.orimod.networking.spirit.SpiritStateReplicationPacket
- warmth - Variable in class etithespirit.orimod.client.audio.LoopingLightEnergyBlockSound
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The "warmth" of the audio is used for a brief fade-in period to make the transition from the start sound to the loop sound less jarring.
- wasModified() - Method in class etithespirit.orimod.event.EntityEmittedSoundEvent
- wasSimulated - Variable in class etithespirit.orimod.util.valuetypes.LightEnergyAdapter.EnergyTransactionResult
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If true, this conversion was not actually performed, only simulated.
- WATER_DEEP - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
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Corresponds to walkable deep water, think ankle deep.
- WATER_SHALLOW - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
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Corresponds to shallow water like puddles.
- WEAK - Enum constant in enum class etithespirit.orimod.client.audio.variation.DamageLevel
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The attack was not very effective at all, and did less damage than usual.
- WeakList<E> - Class in etithespirit.orimod.util.collection
- WeakList() - Constructor for class etithespirit.orimod.util.collection.WeakList
- whenRenderingPlayer(RenderPlayerEvent.Pre) - Static method in class etithespirit.orimod.client.render.RenderPlayerAsSpirit
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(Manually Subscribed) Occurs when the player is about to be rendered.
- whereSurfaceFlagsAre(BlockState, int) - Static method in class etithespirit.orimod.info.coordinate.SixSidedUtils
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Assuming the input BlockState has the six cardinal flags (UP/DOWN/NORTH/SOUTH/EAST/WEST), and assuming that the input flags value is a six-bit value acquired from something like
SixSidedUtils.getNumberFromSurfaces(BlockState)
this will return the BlockState with a given property set to true or false depending on if a given bit is 1 or 0. - WIDTH_MOD - Static variable in class etithespirit.orimod.client.render.SpiritModel
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Spirits will be rendered at this amount of scale on the width / depth axes.
- WOOD_DRY - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
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Corresponds to dry, crisp wood.
- WOOD_MOSSY - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
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Corresponds to woody materials covered in moss or other soft plant matter.
- WOOD_SNOWY - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
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Corresponds to woody materials covered in snow.
- WOOD_WET - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
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Corresponds to wood with a thin layer of water atop it, good for use in rain.
- WOOL - Enum constant in enum class etithespirit.orimod.api.spiritmaterial.SpiritMaterial
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Corresponds to clothy materials.
- WorldLoading - Class in etithespirit.orimod.common.datamanagement
- WorldLoading() - Constructor for class etithespirit.orimod.common.datamanagement.WorldLoading
- WorldUpdateListener - Class in etithespirit.orimod.common.tile
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This interface mandates that the block entity implementing it receives notifications of the world changing.
- WorldUpdateListener.IBlockUpdatePacket - Interface in etithespirit.orimod.common.tile
- writeToNBT(CompoundTag) - Method in class etithespirit.orimod.common.tile.light.PersistentLightEnergyStorage
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Should be called from the TileEntity that instantiated this instance, this writes the energy data to NBT.
- writeToNBT(CompoundTag) - Method in interface etithespirit.orimod.util.nbt.ISimpleNBTSerializable
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Writes the data of this class to the given nbt tag.
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