14 June 2024 - Pixel Art Shadows
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If you look at the previous blog post about terrain rendering you will see that the shadow there is really sharp. It doesn't match the pixel art aesthetic at all!
Well, lucky for you, a new Godot feature could not have better timing. Using this new feature, I am able to snap shadows to pixels!
Unfortunately, there is a nasty bug that I can't really figure out where sloped surfaces get all sorts of horrible artifacts. This doesn't bode well for higher poly prop models that I plan to include in the game. Look here: