Class SpiritArmorModel

java.lang.Object
net.minecraft.client.model.Model
etithespirit.orimod.client.render.SpiritArmorModel

public class SpiritArmorModel extends net.minecraft.client.model.Model
  • Field Summary

    Fields inherited from class net.minecraft.client.model.Model

    renderType
  • Constructor Summary

    Constructors
    Constructor
    Description
     
    SpiritArmorModel(net.minecraft.client.model.geom.ModelPart org)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static net.minecraft.client.model.geom.builders.LayerDefinition
     
    protected net.minecraft.client.model.geom.ModelPart
    getArm(net.minecraft.world.entity.HumanoidArm handSide)
     
    protected net.minecraft.world.entity.HumanoidArm
    getAttackArm(net.minecraft.world.entity.LivingEntity spirit)
     
    void
    renderToBuffer(com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha)
     
    void
    setRotationAngle(net.minecraft.client.model.geom.ModelPart modelRenderer, float x, float y, float z)
     
    void
    setRotationAngles(net.minecraft.world.entity.LivingEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYawRads, float headPitchRads, net.minecraft.client.model.PlayerModel<net.minecraft.client.player.AbstractClientPlayer> model)
     
    void
    updateVisibility(boolean hasHelmet, boolean hasChestplate, boolean hasLeggings, boolean hasBoots)
    Update the visibility of all parts on this model.

    Methods inherited from class net.minecraft.client.model.Model

    renderType

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • SpiritArmorModel

      public SpiritArmorModel()
    • SpiritArmorModel

      public SpiritArmorModel(net.minecraft.client.model.geom.ModelPart org)
  • Method Details

    • createBodyLayer

      public static net.minecraft.client.model.geom.builders.LayerDefinition createBodyLayer()
    • updateVisibility

      public void updateVisibility(boolean hasHelmet, boolean hasChestplate, boolean hasLeggings, boolean hasBoots)
      Update the visibility of all parts on this model.
      Parameters:
      hasHelmet -
      hasChestplate -
      hasLeggings -
      hasBoots -
    • renderToBuffer

      public void renderToBuffer(com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha)
      Specified by:
      renderToBuffer in class net.minecraft.client.model.Model
    • setRotationAngle

      public void setRotationAngle(net.minecraft.client.model.geom.ModelPart modelRenderer, float x, float y, float z)
    • setRotationAngles

      public void setRotationAngles(@Nonnull net.minecraft.world.entity.LivingEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYawRads, float headPitchRads, @Nullable net.minecraft.client.model.PlayerModel<net.minecraft.client.player.AbstractClientPlayer> model)
    • getArm

      protected net.minecraft.client.model.geom.ModelPart getArm(net.minecraft.world.entity.HumanoidArm handSide)
    • getAttackArm

      protected net.minecraft.world.entity.HumanoidArm getAttackArm(net.minecraft.world.entity.LivingEntity spirit)