Class DefaultEnvironments
java.lang.Object
etithespirit.orimod.api.environment.defaultimpl.DefaultEnvironments
All default biome types. This provides a general purpose value that mods can leverage for their biomes if no particularly unique behavior is required.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Function<net.minecraft.resources.ResourceLocation,
AffinityWithFX> This can be used to create an instance for environments where Decay has begun to notably establish itself.static final Function<net.minecraft.resources.ResourceLocation,
AffinityWithFX> This can be used to create an instance for environments where Light has begun to establish itself.static final Function<net.minecraft.resources.ResourceLocation,
AffinityWithFX> This can be used to create an instance for environments where Decay has established itself very well.static final Function<net.minecraft.resources.ResourceLocation,
AffinityWithFX> This can be used to create an instance for environments where Light is well established.static final Function<net.minecraft.resources.ResourceLocation,
AffinityWithFX> This can be used to create an instance for environments where Decay is the dominant force by far.static final Function<net.minecraft.resources.ResourceLocation,
AffinityWithFX> This can be used to create an instance for environments where Light is the dominant force by far. -
Method Summary
Modifier and TypeMethodDescriptionstatic void
init
(net.minecraft.world.effect.MobEffect decayEffect) Sets the Decay effect reference and references this class which causes its static initializer to execute.
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Field Details
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VERY_STRONG_DECAY
public static final Function<net.minecraft.resources.ResourceLocation,AffinityWithFX> VERY_STRONG_DECAYThis can be used to create an instance for environments where Decay is the dominant force by far. These environments are extremely deadly as a result. It is only for the most extreme of edge cases. They can cause extreme damage, and wreak havoc on the functions of Light tech. -
STRONG_DECAY
This can be used to create an instance for environments where Decay has established itself very well. These environments are dangerous, and are relatively rare. They can cause a lot of damage, and negatively affect performance of Light tech. -
DECAY
This can be used to create an instance for environments where Decay has begun to notably establish itself. These environments are hazardous. -
VERY_STRONG_LIGHT
public static final Function<net.minecraft.resources.ResourceLocation,AffinityWithFX> VERY_STRONG_LIGHTThis can be used to create an instance for environments where Light is the dominant force by far. These environments are very safe and well shielded from Decay, and actively benefit the functions of Light based technology. -
STRONG_LIGHT
This can be used to create an instance for environments where Light is well established. These environments are generally safe and shielded from Decay. I can benefit the functions of Light technology. -
LIGHT
This can be used to create an instance for environments where Light has begun to establish itself. These environments are safer than neutral zones and can slightly benefit Light technology.
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Method Details
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init
public static void init(net.minecraft.world.effect.MobEffect decayEffect) Sets the Decay effect reference and references this class which causes its static initializer to execute.- Parameters:
decayEffect
- The effect reference.
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